


After sorting the textures for the wall, i went to texture the main beam structures in the room, the horizontal beams supporting the room, and the roof beams themselves.



Once the bulk of the interior texturing as complete, i started to import all the textured props that me and marios had produced, into the scene, starting with the ladder, and barrels. At this point the room started to take a nice shape, and the clutter that i have been talking about started to appear, and bulk out the room.

I made some ropes, that i then added on to the horizontal beams, as i felt i needed an object or two in there to break up this mid section of the room. I felt there were too many horizontal working things, with the bookshelves on the back wall, as well as the beams. The ropes that i put in break the shot up a little more, giving it more realism.
I debated with myself as to what to do wit the floorboards in the room, i knew that i could have a flat texture, and bump map it, to give it the illusion of raised floor boards, however i tested this and it did not do it justice, so i individually sculpted each floor board to give it a more 3d feel.
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