![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjTJJNVdkQlfQhxbXgWH0C_WRMXRCYFUfzpLw5iMCG8axliY0ljG31s_sHu718OapcxR5LZHTpEzWiBJnQ4CdYxFn1NjNO9n3h57XxN7AVnIeL0ygg_gojtE_yRIKcp8UgZ9xnroP7Ndgk/s320/Screen+shot+2010-11-17+at+23.32.55.png)
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhlxz9Fd-oMuM52pRxigdKfi3s7xT9SW9sq813lGGwyQu1w4ZuyRKCCFnpTTETBmnrdCla3dxdDccsXOfoyab58oALq_h7xRtYY2Y7CLcPGN31ILsW28I-EoEmT7DTc5IjEsZMzJQQ07WA/s320/Screen+shot+2010-11-17+at+14.05.51.png)
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjSmenAeB0jMG0zRbFpVSd_baM-kLEsmWsMrPVlWKIci316N1IsEc5bX8EB6aBS8R9lORlHOE2VJp09mG_6jHCf-LWKad3ws0gYUhkSAohRpIM31yF_uaz2Dn8llAfLJ7BbfZAQxbaMCFA/s320/Screen+shot+2010-11-17+at+18.58.23.png)
After sorting the textures for the wall, i went to texture the main beam structures in the room, the horizontal beams supporting the room, and the roof beams themselves.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj-I7tY2YGB18vDAU4ZiYBCik7CH8PTtBE3kaym0M5gt3CH_TQ6ggbIZShDgMnUYC9rrO4ZeJyR9f387R9CGLyo5u3w41WluJBhAGUjUKJ5WkXqScxb-uYu_50ILMAJ7SdnoEZtzu7S6ic/s320/Screen+shot+2011-06-07+at+12.21.31.png)
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEijzybHQWpaT6rmdJVN5CeRuTQBWcJlFJSZ0YG6TDRaGFwGlaP_Ex65mUVXKz9LY1GmrsQ6L_Xk2qov5qw5fux53W7Y3mfTaxEqsgh2Q4lzGvX41kVers9heUIV1pPf7ni77Kfzyral6_Q/s320/Screen+shot+2011-06-07+at+12.22.02.png)
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjkEcyXLTEYGiuVRKjq2eZ8uK2fUqW_nPd921w8k5aHW7XJTrdAooCQdBqFZybMXDu9uCLJTGkMEbFlIyax9ME78urSOehdoGMiNvajSA4VyuRiPsCj9RVzhbKpcV1tydjKoawCzwvNjjQ/s320/Screen+shot+2011-06-07+at+12.20.23.png)
Once the bulk of the interior texturing as complete, i started to import all the textured props that me and marios had produced, into the scene, starting with the ladder, and barrels. At this point the room started to take a nice shape, and the clutter that i have been talking about started to appear, and bulk out the room.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgY_3vgrOiflGOwZHNhPPEM6KdnPeZkyUvUPkUfhnTmnDLJNPpSxKy-txyYjV2MXOlJvhPTncynFIiwyrkplK0kiitAr_DPaj70IS-V197KfU-F9rmw9oyyuv8EDN4Xc8QQ8r0aby8ljh8/s320/Screen+shot+2011-06-07+at+12.20.32.png)
I made some ropes, that i then added on to the horizontal beams, as i felt i needed an object or two in there to break up this mid section of the room. I felt there were too many horizontal working things, with the bookshelves on the back wall, as well as the beams. The ropes that i put in break the shot up a little more, giving it more realism.
I debated with myself as to what to do wit the floorboards in the room, i knew that i could have a flat texture, and bump map it, to give it the illusion of raised floor boards, however i tested this and it did not do it justice, so i individually sculpted each floor board to give it a more 3d feel.
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